chimerical tortoise wrote:That's not to say that there isn't angles/fulcrums that everything mentions involved either, there are alot, in general the hand movement etc is more circular than most other VT that I've seen. Similarly my sifu has shown parts of CK/BG that are not straightline but rotational, but without the siu nim tau jibengong, his (and slowly, mine too,) opinion is that the rest is worthless or even illusory.
They can be useful, even more so in some cases. Much of the rotational bits work well when the SNT bits have failed. Since this is more likely to happen for beginners, their chances can be improved by getting better at the basics, or also working starting from less than optimal situations, or some combo of the two.
Changing means you don't have enough power to do things in a more simple way.
For "just the right amount of power" I'd like to disagree. .... From what I've seen, good VT produces through principles an obscene amount of power without effort. ....I fail to see where to be able to generate 'more' power would ever be a hinderence.
The power that you're talking about in VT is done under several constraints though - such as minimizing the chance of over extending, leaning or otherwise giving away your position, as well as minimizing telegraphing of movements. How much those constraints bind is also a function of context. So your original question I suspect was framed with the idea of not enough power while maintaining the constraints, rather than just going harder and forgetting the rest. In which case, if you can attack forcefully enough to go through the opponent without losing your good structure, then everything's fine. If you attack and their counter to your power starts to make you deform from good structure then you could say your structure is not good enough relative to their defense to apply that much power, and change should hopefully occur.
However, even given that reading of it, I see it as more of a continuum than a discrete 'change/no change' kind of thing. If their counter is light and ineffectual, I don't change much. As their response starts putting me in a worse position I would change more - countering some of it structurally, by angling etc. If my attack is totally shut off, then I change a lot (sometimes including getting the hell out of there!). Looking at it that way, if ceterus paribus I could generate more power, in some contexts (where the constraints do not bind) I would need to change less, but where they do, I would be unable to apply the power effectively.
Why does man Kill? He kills for food.
And not only food: frequently there must be a beverage.