wiz cool c wrote:well let me ask you something if you were a pro baseball player teaching a beginner how to hit the ball. which would you do first . stand far back and throw a speed ball,cause that is what will happen in a real game. or stand close and throw a slow underhand pitch,so they can get used to swinging and hitting the ball,then gradually speed up the pitch and stand further away?
You want to actually THROW that ball at your trainee though, even if you stand close and throw it slowly, don't you? You don't want to just toss the ball to the ground halfway between the two of you, right?
That's not a very good parallel anyway. Throwing the ball is a singular event; i.e. the ball flies through the air and you either hit it or you don't, and then it's over. An attack is
continuous, unless/until the attacker is neutralized or decides to stop. Your attacks are
not continuous in any shape or form -- just like 99% of MA demos out there. You are not actually trying to
get her (slowly and lightly of course), instead you throw a singular half-assed mechanical "attack" and stop.
It's not about speed or intensity -- it's about
quality of realism. A good neutralization/technique would actually STOP an attack, at whatever level of intensity you're engaged. I.e. the attack would cease because the attacker
cannot continue, not because he didn't even try. What she does in most of those techniques will fall apart immediately if only you
don't stop in the middle of things. One particularly glaring example is at 5:00 mark.