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Re: Punching/blocking drill

PostPosted: Wed Apr 08, 2020 8:39 am
by MaartenSFS
Just because I said that I wasn't impressed with this one drill doesn't mean that his whole system is bad or that he couldn't fight. There is no such thing as a perfect system and there are many examples of founders with amazing skills and not a single skilled practitioner alive today. Also, telivision crews have filmed A LOT of bullshit over the years. This doesn't lend it the slightest bit or credibility. I had a documentary made about me in China. That must mean that I'm one of the foremost authorities on CMA of my generation, can fly and kill people with my ferocious anal wind technique!

Re: Punching/blocking drill

PostPosted: Thu Apr 09, 2020 8:36 am
by marvin8
johnwang wrote:I prefer to move in circle toward my opponent's blind side and away from his back hand.

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I thought you prefer to block from inside out. Did your strategies change?

johnwang wrote:I try to use only 2 strategies to deal with all punches.

1. Rhino guard - close the front door, open both side doors, invite opponent's punch to come through both side doors.
1. Chinese zombie guard - close both side doors, open the front door, invite opponent's punch to come through the front door.

Since both strategies exist in neither CMA nor non-CMA, I just have to create it myself.


Your feeder is fighting southpaw when a majority of people are orthodox (throw right hand from rear). Grapplers tend to stand southpaw. It's beneficial to add a drill with how most people fight. Your parry is down and extended away from your face--which is a reaction boxers create to KO you, like this:

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Yes, partner drills are better than no partner drills. However, it depends on how you do those partner drills, as others mentioned.

Re: Punching/blocking drill

PostPosted: Thu Apr 09, 2020 10:06 am
by johnwang
marvin8 wrote:I thought you prefer to block from inside out. Did your strategies change?

Both strategies are needed.

1. Protect center from inside out.
2. Protect center from outside in.

Re: Punching/blocking drill

PostPosted: Sun Apr 19, 2020 12:15 pm
by johnwang
Here is a "rhino guard" test clip. It proves that "rhino guard" has value in combat.

The testing rule is simple:

- If A can punch on B's head, A wins that round.
- If B can use rhino guard to achieve a head lock, B wins that round.\

No time limit. test it for 15 rounds, and record the result.

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Re: Punching/blocking drill

PostPosted: Sun Apr 19, 2020 1:53 pm
by MaartenSFS
My Master uses that same guard, but in striking situations. Works great for him but I was never able to make use of it. Probably because I'm too tall.

Re: Punching/blocking drill

PostPosted: Sun Apr 19, 2020 2:28 pm
by johnwang
MaartenSFS wrote:My Master uses that same guard, but in striking situations. Works great for him but I was never able to make use of it. Probably because I'm too tall.

Rhino guard is easier used by a tall person with longer arms.

In the following clip, you can see that the moment that your opponent starts to dodge and move around, the fight can take a long time. This is why I like the strategy - When your opponent attacks you, if you attack him at the same time. Either you win, or you lose. It's just as simple as that.

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Re: Punching/blocking drill

PostPosted: Sun Apr 19, 2020 5:44 pm
by dspyrido
johnwang wrote:Image


Is this just an exercise?

I feel you guys hold this for too long so that it is open to double leg, kicks to the legs, body shots etc.

As a push to force distance & enable recovery then it makes sense but not to hold, rush in & keep leaving the arms out.

Re: Punching/blocking drill

PostPosted: Sun Apr 19, 2020 9:32 pm
by johnwang
dspyrido wrote:Is this just an exercise?

I feel you guys hold this for too long so that it is open to double leg, kicks to the legs, body shots etc.

As a push to force distance & enable recovery then it makes sense but not to hold, rush in & keep leaving the arms out.

It's a test.

- Double legs (general wrestling),
- Kicks to the legs (leg catching),
- body shots (we only train head punch, we don't train body punch that much).

are trained in different section and different time.

I have told all my students that if they have learned "head lock" and "single leg", they can leave and find themselves another CMA teacher. So how to establish a head lock, and how to obtain leading leg are heavily trained within my guys. During the single leg training, kicking to the leg (catch kicking leg) is seriously trained.

Re: Punching/blocking drill

PostPosted: Mon Apr 20, 2020 1:17 pm
by johnwang
Testing, testing, and more testing. Is that what we have heard on TV everyday?

Besides general testing, the special testing is also important. In the following clip. the testing rule is:

- If A can punch on B's head, A wins that round.
- If B can obtain a head lock on A before A's punch can land on B's head, B wins that rounds.

In this test, the result is 3-0 and B wins.

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I have always believed that you may repeat partner drill 10,000 times, but without testing, that technique is still not yours.

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Re: Punching/blocking drill

PostPosted: Mon Apr 20, 2020 4:02 pm
by dspyrido
Testing is good. Very good.

Do you test the reaction?

Opponent is allowed to

- double leg as well once the rhino has started?
- kick to the legs once it's started?
- etc

Btw the finger clasp - isn't it slow, a tell sign and also can even hurt the fingers if caught?

Wouldn't a long guard (where the elbows are bent 135 degrees or more) work faster and be more flexible? With the long guard you can just make a fist and punch it up and through to the head.

Re: Punching/blocking drill

PostPosted: Mon Apr 20, 2020 4:56 pm
by johnwang
dspyrido wrote:Testing is good. Very good.

Do you test the reaction?

Opponent is allowed to

- double leg as well once the rhino has started?
- kick to the legs once it's started?
- etc

Btw the finger clasp - isn't it slow, a tell sign and also can even hurt the fingers if caught?

Wouldn't a long guard (where the elbows are bent 135 degrees or more) work faster and be more flexible? With the long guard you can just make a fist and punch it up and through to the head.

There is no right and wrong but trade off.

There are no special advantage there. If you use

- double legs on me, your head will be exposed for my head lock.
- kicking to my leg, your leg will be exposed for me to grab it.

1. Keep the finger lock:

PRO: You have stronger frame (we don't lock fingers with gloves on).
CON: Take times to unlock your fingers.

2. 180 degree guard:

PRO: You have maximum length guard. Harder for your opponent's punch to reach to your head.
CON: You lose punching power.

Re: Punching/blocking drill

PostPosted: Mon Apr 20, 2020 7:36 pm
by marvin8
johnwang wrote:Here is a "rhino guard" test clip. It proves that "rhino guard" has value in combat.

The test clip "proves" clinching has value in combat, not "rhino guard" the way you describe and drill it--blocking and wrapping the punching arm.

johnwang wrote:The testing rule is simple:

- If A can punch on B's head, A wins that round.

If A can:

- punch on B's liver
- punch on B's kidney
- punch on B's solar plexus
- kick on B's groin
- kick on B's knee
- kick on B's leg
- control B's elbow
- enter B's side door, etc.,

while B protects their head, does B still win that round?

johnwang wrote:There is no right and wrong but trade off.

One might say there is a "wrong" way to drill and test, or GIGO. "The Worst Habit in Martial Arts:"


https://www.youtube.com/watch?v=OuK_KswdlUs

johnwang wrote:There are no special advantage there. If you use

- double legs on me, your head will be exposed for my head lock.
- kicking to my leg, your leg will be exposed for me to grab it.

One either blocks a punch to one's head or defends the double leg or low kick.

johnwang wrote:1. Keep the finger lock:

PRO: You have stronger frame (we don't lock fingers with gloves on).
CON: Take times to unlock your fingers.

2. 180 degree guard:

PRO: You have maximum length guard. Harder for your opponent's punch to reach to your head.
CON: You lose punching power.

CON: "Rhino guard" may hinder one's mobility, speed, power, etc. There is a disadvantage to being double weighted, not coordinating hand and foot, not using six harmonies, easier to trap, control, etc:

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