Chris M wrote:I've started this one to talk about a different way of thinking about speed in combat. There's raw velocity: how fast your limbs are moving as a function of distance per unit of time. There's acceleration: a measure of how quickly velocity increases per unit of time. There's distance-to-target: the closest weapon to a given target. There's also the difference between weapons which travel in a linear trajectory vs. those that describe an arc. There's perceptual speed: a measure of the lag between the occurrence of a cue to initiate movement and the actual initiation of that movement. There's timing: coordinating your movement with your opponent's such that you are out of harm's way, you blend seamlessly with his movement, and that your weapons arrive at just the precise correct moment.
All of these things are factors in how fast you are and/or will seem to an opponent in a real fight. All of these also contribute to your collective speed of opportunity: your ability to capitalize on open windows of opportunity so as to make the most of them to your advantage.
https://rumsoakedfist.org/viewtopic.php ... 89270d0a05