Sea.Wolf.Forge wrote:What rulesets have you found useful in giving meaningful pressure for skill growth and feedback but also limiting injury?
johnwang wrote:Sea.Wolf.Forge wrote:What rulesets have you found useful in giving meaningful pressure for skill growth and feedback but also limiting injury?
During the early stage of my long fist training, my long fist teacher would ask one student to play offense and another student to play defense. I learned how to move my head and dodged a head shot in that training very quickly.
After I become an instructor, I find this method is also good to develop certain MA skill.
For example, if today I want to train
- "head punch", whoever can land his fist on his opponent's head,
- "body kick", whoever can land his kick on his opponent's body,
- "single leg", whoever can pick up his opponent's leading leg,
- "head lock", whoever can get his opponent into a head lock,
- ...
will win that round.
IMO, to develop a certain skill can be as important as to accumulate general sparring experience.
Sea.Wolf.Forge wrote:What rulesets have you found useful in giving meaningful pressure for skill growth and feedback but also limiting injury?
Sea.Wolf.Forge wrote:I've seen experienced practitioners suffering from things like flinching/blinking to strikes, overreacting to feints, fatiguing quickly under striking pressure, fatiguing quickly under wrestling pressure. The first two are pretty crucial, the last two are relative and more sport oriented but still relevant if the mess someone gets stuck in takes a few minutes to shake off.
origami_itto wrote:but the last thing I want to do in a self defense situation is snap into a stance and square off with somebody.
origami_itto wrote:Proper push hands curriculum and enough sparring to get you over the fear of being hit.
marvin8 wrote:Sea.Wolf.Forge wrote:I've seen experienced practitioners suffering from things like flinching/blinking to strikes, overreacting to feints, fatiguing quickly under striking pressure, fatiguing quickly under wrestling pressure. The first two are pretty crucial, the last two are relative and more sport oriented but still relevant if the mess someone gets stuck in takes a few minutes to shake off.
One should control the distance, the center line, use deception, entry timing, partner drills, etc. For stamina, learn to relax, running, cardio, sparring longer rounds.
Sea.Wolf.Forge wrote:origami_itto wrote:Proper push hands curriculum and enough sparring to get you over the fear of being hit.
This one is worth expanding on - push hands starts with arm contact, how does it prepare someone for getting contact or dealing with the speed of things that happen from outside "push hands" range? My experience so far working with higher level guys that do a lot of push hands was "great once they have "their" brand of connection" but flinchy outside of that range and awkward when pressured past their range into upperbody wrestling.
The "crossed hands" range is often overlooked and is a weak point for many modern martial sports - People who train it a lot will hang out there for a while, especially in training but its relatively straightforward to disengage and go back to pure striking or push through to clinching and wrestling range and that needs to be reflected in training. Viewing it as an important transitional range is healthy but specialization falls victim to itself in the same way that only staying at the extremes of a striking or wrestling range can be unhealthy. Your push hands may differ from what I've experienced, happy to be wrong if you've got some examples of it addressing these shortcomings.
origami_itto wrote:Sea.Wolf.Forge wrote:
If it's outside of push hands range it is not a threat.
If someone wants to hurt me, they will do the making contact for me.
If they don't make contact I have nothing to worry about. If they do make contact I can usually take control.
Sea.Wolf.Forge wrote:origami_itto wrote:Sea.Wolf.Forge wrote:
If it's outside of push hands range it is not a threat.
If someone wants to hurt me, they will do the making contact for me.
If they don't make contact I have nothing to worry about. If they do make contact I can usually take control.
Two things are implied here that are important - The first is 100% efficacy in being able to turn an attack into push-hands relevant "contact" and not "impact".
The second is that all modes of attack offer viable transitions into push-hands range with 0% risk of entering clinch/wrestling range.
I don't think it's unreasonably to say speed and being suckered by a feint can leave a lot of room for "first contact" to be "first impact" so the success rate is rarely 100% - how would push hands training address those "out of push hands range" threats to better rely on making first contact safely?
origami_itto wrote:[origami_itto wrote:
If it's outside of push hands range it is not a threat.
If someone wants to hurt me, they will do the making contact for me.
If they don't make contact I have nothing to worry about.
If they do make contact I can usually take control.
origami_itto wrote:I don't really know, honestly.
In my experience, live encounters do not resemble sparring so I don't know how useful it is.
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