oragami_itto wrote:Most evident from this discussion is that we have completely different understandings of what Peng Jing is and how to use it.
The rhino gaurd is, in taijiquan terms and my opinion, just another example of
double weighting. There are a few
instances of the strike I described in this demo, that's about as good as I can get for you
https://youtu.be/Cm5N01ZzZ8A
johnwang wrote:oragami_itto wrote:The only part of the rhino guard I really disagree with is the hand clasping, it seems like that would slow down the transition from guard to grappling or clinch or whatever. I don't think that it adds enough to be worth it
I have tried different methods.
1. fingers locked. . . .
1 is still the strongest. The main purpose of 1 is to
give beginners confidence. When they feel that
their double arms is stronger than their opponent's single arm, they can be more relax and that will make the outcome to be in their favor.
. . . and rhino guard
violates the six harmonies: The hands harmonize with the feet.
Opponent can use
"double arms," too. Notice that demo starts from long range —> kicking —> punching and
ends with uppercut to head from side door, after opponent is double weighted:
johnwang wrote:marvin8 wrote:Your definition of rhino guard is undebatable. If you can arm wrap a punch before it retracts, it is ideal.
The entire Taiji principle "If you move, I'll move before you do." is ideal. My requirement is much less. If you move, I'll move at the same time (not before you do). . . .
2.
When my opponent moves in, I move in too.
Since that day, the "head on collusion" became a very important part of my daily training.
First create advantageous position (deceptively if possible), opponent double weights, then finish. This is safer, faster and better timing.
"Head on collusion" or "force against force" is more dangerous as opponent can counter.johnwang wrote:Let me define the term "arm wrap". An "arm wrap" is to move your hand toward your opponent's shoulder. You then put his arm under your arm with your palm control under his under arm and your shoulder control his wrist area. So when you wrap your opponent's arm, you are not aiming his arm. You are aiming his shoulder.
If A's arms can pass B's head, A can wrap B's arm even if B may retract his punch.
This is
not an accurate image of how a skilled fighter punches.
From punching range (outside of clinching range), a skilled fighter takes a
bladed shoulders stance, throws a setup punch(s), reads clincher's reaction, then
punches head as rhino guard separates in to two arms or from an angle if closed.
A's arms cannot pass B's head. B can punch A's head (after setup punch), while A cannot reach B's head. The physics are one extended arm has a longer reach than two separated extended arms. Therefore, a more accurate picture is
B can punch A's head (after setup punch), while A cannot reach B's head.Typically, a skilled fighter will extend his arm(s), hand fight with rhino guard, get opponent double weighted, then punches in second stage of rhino guard (as it opens or from side door [angle] if closed). Again, close enough to land a punch but
outside of the clinching range and reach of rhino guard headlock.
johnwang wrote:bartekb wrote:In my opinion if the striker is skilled and the shot does not have to knock a person out - just connect - so it can even be a light jab - the result would be - grappler will loose 99 / 100.
It's not that easy to punch on your opponent's head when he uses "rhino guard".https://www.youtube.com/watch?v=-r3rBxP ... e=youtu.be
Problems with rhino guard and it's clasped hands, include:
• It is double weighted.
• Violates six harmonies.
• Shortens your reach —
Physics: B can punch A's head, while A cannot reach B's head.• Sacrifices rest of body (e.g., groin, knees, legs, liver, kidneys, etc.) to protect head.
• Face is exposed to uppercut from the side door.
Note: Clasped hands (rhino guard) or two arms extended (e.g., zombie arms) is not necessary to "invite your opponent's arms to punch outside of your arms." There are better methods (used in the UFC) which can avoid the above problems with the rhino guard and zombie arms.
johnwang wrote:Here is a simple sparring rule:
- If you can punch on my head, you win that round.
- If I can get you into a clinch (either double under hooks, or double over hooks, or head lock), I win that round.
Test for 15 rounds (either you punch my head first, or I get you in clinch first) and whoever wins more that 7 rounds will be the winner that day.
In other words, my sparring partner can do anything that he wants on me. He doesn't have to worry about my kick, my punch, even my throw. He only have to stop me from doing a clinch. It can be a very civilized sparring.
Through the sparring process, I try to prove whether "anti-striking" is possible or not. I'll need a huge amount of data in order to prove it or dis-prove it.
What's your opinion on this?
Getting double under hooks, or double over hooks, or head locks is
a problem most clinchers and grapplers in the UFC face.
Your sparring test is too restrictive for the clincher. Without any offensive weapons, your
clincher needs to defend through kicks (e.g., to knees, groin), punches, extended guards, traps, and elbows to clinch the fighter. Most clinchers and grapplers in the UFC have a game plan using kicks or punches, as a necessity, to enter a clinch.
What's your opinion on this?