GrahamB wrote:Considering the speed of the fall (done properly, not in slow demo mode) I think the best thing you can do in that fraction of a second is try to hold on to something like an arm and take him down too, however anything is possible, and I don't know what you're thinking.
DeusTrismegistus wrote:no one lets me get close enough to step behind their front leg.
Inner_man wrote:I wouldve thought JW would have some practical experience with this..
If you are falling backwards over your opponents knee, then raise your knee and as you rotate your knee will smack him hard in either the chest /neck or face. Its simple rotation the harder you fall the harder your knee or leg hits your opponent and you CAN train to make this a reflex and it will work very fast for sure.
johnrieber wrote:
i kind of like where it sounds like you're coming from, apart from the whole initially dissing john wang thing.
(i totally give you and your perspective on training props when you say that a lot of IMA people stop fighting the second they feel themselves losing their root, and you train to work around that, btw.)
Inner_man wrote:"it aint over till I say it is....."
DeusTrismegistus wrote:Well honestly the easist counter I know is if you see/feel it coming early enough you just step back. I can usually only get a shoulder or forearm strike out of diagonal flying because no one lets me get close enough to step behind their front leg.
Ba-men wrote:DeusTrismegistus wrote:Well honestly the easist counter I know is if you see/feel it coming early enough you just step back. I can usually only get a shoulder or forearm strike out of diagonal flying because no one lets me get close enough to step behind their front leg.
I agree.
everything wrote:Ba-men wrote:DeusTrismegistus wrote:Well honestly the easist counter I know is if you see/feel it coming early enough you just step back. I can usually only get a shoulder or forearm strike out of diagonal flying because no one lets me get close enough to step behind their front leg.
I agree.If I can't get the close distance, but have the arm grab ("catching" the punch as in this demo doesn't seem realistic, but...), I'd like to attempt turning it into this sweep from longer distance:
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