johnwang wrote:I prefer to move in circle toward my opponent's blind side and away from his back hand.
johnwang wrote:I try to use only 2 strategies to deal with all punches.
1. Rhino guard - close the front door, open both side doors, invite opponent's punch to come through both side doors.
1. Chinese zombie guard - close both side doors, open the front door, invite opponent's punch to come through the front door.
Since both strategies exist in neither CMA nor non-CMA, I just have to create it myself.
marvin8 wrote:I thought you prefer to block from inside out. Did your strategies change?
MaartenSFS wrote:My Master uses that same guard, but in striking situations. Works great for him but I was never able to make use of it. Probably because I'm too tall.
johnwang wrote:
dspyrido wrote:Is this just an exercise?
I feel you guys hold this for too long so that it is open to double leg, kicks to the legs, body shots etc.
As a push to force distance & enable recovery then it makes sense but not to hold, rush in & keep leaving the arms out.
dspyrido wrote:Testing is good. Very good.
Do you test the reaction?
Opponent is allowed to
- double leg as well once the rhino has started?
- kick to the legs once it's started?
- etc
Btw the finger clasp - isn't it slow, a tell sign and also can even hurt the fingers if caught?
Wouldn't a long guard (where the elbows are bent 135 degrees or more) work faster and be more flexible? With the long guard you can just make a fist and punch it up and through to the head.
johnwang wrote:Here is a "rhino guard" test clip. It proves that "rhino guard" has value in combat.
johnwang wrote:The testing rule is simple:
- If A can punch on B's head, A wins that round.
johnwang wrote:There is no right and wrong but trade off.
johnwang wrote:There are no special advantage there. If you use
- double legs on me, your head will be exposed for my head lock.
- kicking to my leg, your leg will be exposed for me to grab it.
johnwang wrote:1. Keep the finger lock:
PRO: You have stronger frame (we don't lock fingers with gloves on).
CON: Take times to unlock your fingers.
2. 180 degree guard:
PRO: You have maximum length guard. Harder for your opponent's punch to reach to your head.
CON: You lose punching power.
johnwang wrote:Do you train any punching/blocking drill like this in your system?
Any comment on this kind of training.
wayne hansen wrote:I first learnt Ba Bu Da in 1973 And still find it valuable today ...
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